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	<title>Gaming &#8211; Dreamy Place</title>
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	<description>Crawley: Thu 12th – Sat 14th October 2023, Brighton: Thu 19th – Sun 22nd October 2023</description>
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		<title>Pop Up Arcade at Dreamy Place</title>
		<link>/pop-up-arcade-at-dreamy-place/</link>
		
		<dc:creator><![CDATA[harley]]></dc:creator>
		<pubDate>Wed, 12 Oct 2022 12:00:00 +0000</pubDate>
				<category><![CDATA[Crawley]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Live gaming]]></category>
		<category><![CDATA[Meet ups]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Free Event]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Immersive]]></category>
		<category><![CDATA[Independent Developers]]></category>
		<category><![CDATA[Indie Game]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Pop Up]]></category>
		<guid isPermaLink="false">/?p=1754</guid>

					<description><![CDATA[Come along to Pop Up Aracde to play fun multiplayer games, team up with friends, experiment with some alternative controllers, and maybe discover a new game or two.]]></description>
										<content:encoded><![CDATA[
<p>Pop Up Arcade returns for 2023 (our first event since 2019!) Small, perfectly formed, and our first ever exhibition in Crawley to celebrate games and play as part of the Dreamy Place Festival.</p>



<p>The arcade is free, open to everyone, and you can pop in any time you like. Come and say hi!</p>



<p>Come along to one of our arcade days at The Ancient Priors to play fun multiplayer games, team up with your friends, experiment with some alternative controllers, and maybe discover a new game or two from the weirder side of independent developers&#8217; brains.</p>



<p>Delight in striking visuals, colourful imagery, intuitive controls for a slice of Indie game fun.</p>



<p>Run by Jo Summers under the banner of ‘Press Fire to Win’, Pop Up Arcade has been running in various forms since 2014, as part of the Brighton Digital Festival, and alongside the Develop conference in Brighton. Jo also runs events around celebrating women’s work in games, and the Global Game Jam every year.</p>



<p>Expect fun, excitement, cooperation, betrayal, flashing lights, big buttons, beeps and boops, and the opportunity to discover some fun new games you might not have tried yet. We hope to see you there!</p>
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			</item>
		<item>
		<title>Embodied Realities</title>
		<link>/embodied-realities/</link>
		
		<dc:creator><![CDATA[harley]]></dc:creator>
		<pubDate>Sat, 22 Oct 2022 13:00:00 +0000</pubDate>
				<category><![CDATA[Brighton]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Free Event]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Immersive]]></category>
		<category><![CDATA[Installation]]></category>
		<category><![CDATA[Mental Health]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">/?p=1549</guid>

					<description><![CDATA[A one day exhibition playing with the boundaries of gaming and storytelling to explore the intricate tapestry of human existence.]]></description>
										<content:encoded><![CDATA[
<p>This one day exhibition plays with the boundaries of gaming and storytelling to explore the intricate tapestry of human existence. You are invited to explore the profound potential of immersive experiences to foster empathy, understanding, and compassion through stepping into the mind, bodies and identities of another. <br><br>&#8216;Embodied Realities&#8217; brings together an array of captivating projects that playfully unravel stories through multisensory storytelling, offering profound insights into the diversity of human experience across mental health and identity. From the poignant exploration of gender dysphoria to the thought-provoking journey into the depths of psychosis, this exhibition takes you on an immersive tour of the hidden worlds of feeling that reside within us all.<br><br><strong>Projects</strong><br><br><strong><a href="https://www.bodyofminevr.com/">Body of Mine</a>: Cameron Kostopoulos</strong><br>An interactive VR exploration of gender dysphoria, trans identity, and our individual relationships with our bodies. Combining immersive technology with stories of transgender individuals, the intimate experience asks audiences to step into the body of another gender, for an emotionally-charged combination of dance, animation, and interactive storytelling.<br><br><strong><a href="https://goliathvr.io/">Goliath: Playing with Reality</a> by Anagram</strong><br>A 25-minute animated VR experience about schizophrenia, gaming and connection, presented here as a virtual reality installation of the expanded game world of Goliath. Through mind-bending animation, explore the limits of reality and a true story of mental health and the power of gaming. Echo (narrated by Tilda Swinton) guides you through the many realities of Goliath, a man who spent years isolated in psychiatric institutions but finds connection in multiplayer games. Combining heart-felt dialogue, mesmerising visuals and symbolic interactions, weave through multiple worlds to uncover Goliath&#8217;s poignant story.<br><br><strong><a href="https://www.mattmccorkle.com/">Antipsychotic</a> by Matt McCorkle</strong><br>Dive in and journey through the mind of someone with bipolar disorder. This immersive experience marries poetic reflections and personal narratives with captivating audio-reactive visuals and evocative soundscapes, set to the beat of poignant music. It’s more than just listening; it’s feeling and exploring the nuanced challenges of mental health. With user-friendly game controls and a tactile haptic system, participants are urged to delve deep, navigating a landscape rich with personal experiences. Utilizing cutting-edge XR technologies and spatial audio, Antipsychotic isn’t just a story – it’s a harmonious blend of introspection and raw emotion, offering a profound glimpse into pre and post-treatment sentiments.<br><br><strong><a href="https://www.thomas-buckley.com/">Noösphere</a> by Tom Buckley</strong><br>An immersive sensory environment developed in response to the Embodied Realities exhibition. Derived from the Greek noos (mind) and sphaira (sphere), the noosphere is the sphere of human thought and consciousness, especially in relation to its influence on the biosphere and in relation to evolution.</p>



<p>Enter into a synaesthetic world of swirling light and soothing spatial music that combines in a bioluminescent symphony, exploring the connective between individual collective consciousness, the environment and the biosphere. You are invited melt into the space, to stretch, relax and to give your body what it needs.<br><br><strong><a href="https://www.exploredeep.com/">Deep</a> by Owen Harris and Niki Smit</strong><br>A breath controlled virtual reality experience that invites players to navigate through a serene and poetic underwater world. Movement is controlled by slow, deep diaphragmatic breathing which soothes and relieves anxiety in the player. Since 2016, research partners at the Games for Emotional and Mental Health Lab, Radboud University have conducted several studies demonstrating the efficacy of DEEP as an intervention tool for young people with anxiety, including: its role in long term efficacy in reducing anxiety and enhancing long term efficacy via a full randomised control trial, and its ability to reduce disruptive classroom behaviour in children with complex needs. The experience is now being applied to a range of conditions including Post Traumatic Stress Disorder, Long COVID and Functional Neurological Disorders.<br><br><strong><a href="https://www.bright-black.org/">Asymmetrically Distributed Hyper-Dynamism</a> by Simon Wilkinson, BRiGHTBLACK</strong><br>BRiGHTBLACK present a video game artwork about ADHD, a science fiction playable podcast built into a retro arcade cabinet, set within a dream, documenting a day on ADHD medication.<br><br>As the drug kicks in and the symptoms disappear one by one, the artists explore the comedic juxtaposition between an ADHD brain which finds itself in a world where it can thrive vs one where it is doomed to cause annoyance.<br></p>



<p><strong>Please note: There are limited spaces available for a number of the virtual reality experiences. Sign up times will be available on the day. We recommend arriving early to avoid disappointment.</strong><br><br>There will be an interactive panel discussion at 3.30pm – 5pm drawing on themes within the Embodied Realities exhibition. Full details <strong><a href="/interactive-panel-discussion-feeling-bodies/">here</a></strong><br><br>Free entry.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Interactive Panel Discussion: Brain/Body/Beings</title>
		<link>/interactive-panel-discussion-feeling-bodies/</link>
		
		<dc:creator><![CDATA[harley]]></dc:creator>
		<pubDate>Mon, 25 Sep 2023 17:39:34 +0000</pubDate>
				<category><![CDATA[Brighton]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[Free Event]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Immersive]]></category>
		<category><![CDATA[Mental Health]]></category>
		<category><![CDATA[Talk]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">/?p=2167</guid>

					<description><![CDATA[Meet the artists, scientists and entrepreneurs living at the intersection of art, science and technology in this interactive panel discussion to accompany Embodied Realities exhibition.]]></description>
										<content:encoded><![CDATA[
<p class="has-medium-font-size"><strong>What role can immersive technologies, storytelling and art and science collaborations have in improving our minds and bodies? </strong><br><br>Join us for an interactive panel that brings together creatives and scientists, to dive deeper into the themes within the exhibition. The discussion will explore the power of immersive experiences in unlocking new ways of understanding ourselves, exploring consciousness, improving our wellbeing and creating powerful new connections.<br><br><strong>Speakers</strong><br><br><strong>• Cameron Kostanpoulos – Director, Body of Mine<br>• Kirsty Jennings – Executive Producer, Anagram<br>• Liz Rosenthal – Curator, Venice VR, Venice International Film Festival, Executive Producer CreativeXR, Founder Power to the Pixel<br>• Simon Wilkinson – Co-director, BRiGHTBLACK<br>• Tara Collingwoode-Williams – XR Lecturer, Goldsmiths University and Founder of Black XR Network</strong><br><br>Moderated by Sarah Ticho<br><br><strong>This will be a free event. Book your free place <a href="https://www.eventbrite.co.uk/e/interactive-panel-discussion-brainbodybeings-tickets-732963612897">here</a> </strong><br><br>This interactive panel discussion will draw on themes within the <a href="/embodied-realities/"><strong>Embodied Realities</strong></a> exhibition. </p>
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