<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Mental Health &#8211; Dreamy Place</title>
	<atom:link href="/tag/mental-health/feed/" rel="self" type="application/rss+xml" />
	<link>/</link>
	<description>Crawley: Thu 12th – Sat 14th October 2023, Brighton: Thu 19th – Sun 22nd October 2023</description>
	<lastBuildDate>Tue, 17 Oct 2023 14:02:01 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.5.4</generator>
	<item>
		<title>Digital Mutations</title>
		<link>/digital-mutations/</link>
		
		<dc:creator><![CDATA[harley]]></dc:creator>
		<pubDate>Wed, 12 Oct 2022 19:00:00 +0000</pubDate>
				<category><![CDATA[Crawley]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Screenings]]></category>
		<category><![CDATA[Brighton Youth Centre]]></category>
		<category><![CDATA[Crawley Community Youth Service]]></category>
		<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Exploring Senses]]></category>
		<category><![CDATA[Free Event]]></category>
		<category><![CDATA[Mental Health]]></category>
		<category><![CDATA[Projection]]></category>
		<category><![CDATA[Screening]]></category>
		<guid isPermaLink="false">/?p=1588</guid>

					<description><![CDATA[Come see this projected short film by Nathan Clear made with artwork, music and lyrics by Exploring Senses artists. ]]></description>
										<content:encoded><![CDATA[
<p>Exploring Senses have been commissioned by Dreamy Place to create a projected animation to be shown in Crawley on 12th October and in Brighton on 21st October on the subject of youth mental health.</p>



<p>Exploring Senses artists are collaborating with youth artists to create artwork, music and lyrics, which will be made into a film by Nathan Clear, providing an alternative viewpoint on young people’s challenges in daily life.</p>



<p>The short film will be projected onto the side of the old Lloyds Bank on Broadway in Crawley.</p>



<p>Thanks to Crawley Community Youth Service and Brighton Youth Centre for their support.<br><br><strong>Please Note:</strong> <strong><a href="/oska-bright-film-festival-x-dreamy-place-outdoor-film-trail-2/">Oska Bright Film Festival x Dreamy Place Outdoor Film Trail</a></strong> that takes place at the same time in Crawley on 12th October will include this short film on its one hour trail.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Embodied Realities</title>
		<link>/embodied-realities-2/</link>
		
		<dc:creator><![CDATA[harley]]></dc:creator>
		<pubDate>Fri, 14 Oct 2022 12:00:00 +0000</pubDate>
				<category><![CDATA[Crawley]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Free Event]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Immersive]]></category>
		<category><![CDATA[Mental Health]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">/?p=1561</guid>

					<description><![CDATA[A one day exhibition playing with the boundaries of gaming and storytelling to explore the intricate tapestry of human existence.]]></description>
										<content:encoded><![CDATA[
<p>This one day exhibition plays with the boundaries of gaming and storytelling to explore what it means to be human. You are invited to explore the potential of immersive storytelling to foster empathy, understanding, and compassion through stepping into the mind, bodies and identities of another.<br><br>&#8216;Embodied Realities&#8217; brings together an array of immersive experiences captivating projects that playfully unravel stories that connect the mind and body through multisensory storytelling, offering profound insights into the diversity of human experience across mental health and identity. From diving into the depths of psychosis and breathing through magical underwater landscapes, this exhibition takes you on an immersive tour of the hidden worlds of feeling that reside within each and every one of us.<br><br><strong>Projects</strong></p>



<p><strong>Goliath: Playing with Reality by Anagram </strong><br>All realities are imagined. It’s the ones we share that endure.</p>



<p>Goliath Playing with Reality is a 25 minute animated VR experience about schizophrenia, gaming and connection, presented here as a virtual reality installation of the expanded game world of Goliath.</p>



<p>Through mind-bending animation, explore the limits of reality and a true story of mental health and the power of gaming. Echo (narrated by Tilda Swinton) guides you through the many realities of Goliath, a man who spent years isolated in psychiatric institutions but finds connection in multiplayer games.</p>



<p>Combining heart-felt dialogue, mesmerising visuals and symbolic interactions, weave through multiple worlds to uncover Goliath&#8217;s poignant story.</p>



<p><strong>Antipsychotic by Matt McCorkle</strong><br>Dive into Antipsychotic and journey through the mind of someone with bipolar disorder. This immersive experience marries poetic reflections and personal narratives with captivating audio-reactive visuals and evocative soundscapes, set to the beat of poignant music. It’s more than just listening; it’s feeling and exploring the nuanced challenges of mental health.</p>



<p>With user-friendly game controls and a tactile haptic system, participants are urged to delve deep, navigating a landscape rich with personal experiences. Utilising cutting-edge XR technologies and spatial audio, Antipsychotic isn’t just a story—it’s a harmonious blend of introspection and raw emotion, offering a profound glimpse into pre and post-treatment sentiments.</p>



<p>[<strong>Content Guidance: Contains discussions around mental health issues</strong>]</p>



<p><strong>Deep by Owen Harris and Niki Smit</strong><br>A breath controlled virtual reality experience that invites players to navigate through a serene and poetic underwater world. Movement is controlled by slow, deep diaphragmatic breathing which soothes and relieves anxiety in the player. Since 2016 research partners at the Games for Emotional and Mental Health Lab, Radboud University have conducted several studies demonstrating the efficacy of DEEP as an intervention tool for young people with anxiety. The experience is now being applied to a range of conditions including Post Traumatic Stress Disorder, Long COVID and Functional Neurological Disorders.</p>



<p><strong>Asymmetrically Distributed Hyper Dynamism by Simon Wilkinson, BRiGHTBLACK</strong><br>BRiGHTBLACK present a video game artwork about ADHD, a science fiction playable podcast built into a retro arcade cabinet, set within a dream, documenting a day on ADHD medication.</p>



<p>As the drug kicks in and the symptoms disappear one by one, the artists explore the comedic juxtaposition between an ADHD brain which finds itself in a world where it can thrive vs one where it is doomed to cause annoyance.<br><br>Entry: Free<br><br>There will be a panel discussion at 1.45pm – 2.30pm drawing on themes within the Embodied Realities exhibition. Full details <strong><a href="/interactive-panel-discussion-sensory-storytellers/">here</a></strong></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Lightworks</title>
		<link>/lightworks/</link>
		
		<dc:creator><![CDATA[harley]]></dc:creator>
		<pubDate>Fri, 14 Oct 2022 15:00:00 +0000</pubDate>
				<category><![CDATA[Crawley]]></category>
		<category><![CDATA[Meet ups]]></category>
		<category><![CDATA[Screenings]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Crawley Library]]></category>
		<category><![CDATA[eott]]></category>
		<category><![CDATA[Free Event]]></category>
		<category><![CDATA[Lighthouse]]></category>
		<category><![CDATA[Lighthouse Young Creatives]]></category>
		<category><![CDATA[Local Creative]]></category>
		<category><![CDATA[LYC]]></category>
		<category><![CDATA[Mental Health]]></category>
		<category><![CDATA[Mindful]]></category>
		<category><![CDATA[Participate]]></category>
		<guid isPermaLink="false">/?p=1621</guid>

					<description><![CDATA[An afternoon session with mental health project eott to come together and share ideas, featuring screenings by Lighthouse Young Creatives. ]]></description>
										<content:encoded><![CDATA[
<p>Brighton born mental health project ‘eott’ will be taking over the Dreamy Place space at The Longley Room in Crawley Library to continue their work of normalising mental health conversation, as well as bringing together the local creative and mindful community.</p>



<p>Bringing in some true creatives and community members to help, eott will be first providing the space to come and communicate, to conversate, and share ideas, whilst secondly hosting an open talk which invites those in attendance to again share ideas, but also to hear others stories, respect others rhythms, and come together to find some peace and normality in talking about our minds.</p>



<p>Much like in the tone of its online work, eott will be delivering (and encouraging people to partake) the session in an informal manner.</p>



<p>The afternoon will also feature screenings by <a href="https://www.lighthouse.org.uk/projects/lighthouse-young-creatives">Lighthouse Young Creatives</a> (LYC) – a professional and personal development scheme empowering young people who aspire to work in the creative industries but face a variety of barriers to doing so. LYC also sets out to address the chronic lack of diversity within the creative and digital industries, which stems from ongoing social inequalities and a historical lack of access and inclusion.</p>



<p>The event is free to attend and you can just turn up.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Embodied Realities</title>
		<link>/embodied-realities/</link>
		
		<dc:creator><![CDATA[harley]]></dc:creator>
		<pubDate>Sat, 22 Oct 2022 13:00:00 +0000</pubDate>
				<category><![CDATA[Brighton]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Free Event]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Immersive]]></category>
		<category><![CDATA[Installation]]></category>
		<category><![CDATA[Mental Health]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">/?p=1549</guid>

					<description><![CDATA[A one day exhibition playing with the boundaries of gaming and storytelling to explore the intricate tapestry of human existence.]]></description>
										<content:encoded><![CDATA[
<p>This one day exhibition plays with the boundaries of gaming and storytelling to explore the intricate tapestry of human existence. You are invited to explore the profound potential of immersive experiences to foster empathy, understanding, and compassion through stepping into the mind, bodies and identities of another. <br><br>&#8216;Embodied Realities&#8217; brings together an array of captivating projects that playfully unravel stories through multisensory storytelling, offering profound insights into the diversity of human experience across mental health and identity. From the poignant exploration of gender dysphoria to the thought-provoking journey into the depths of psychosis, this exhibition takes you on an immersive tour of the hidden worlds of feeling that reside within us all.<br><br><strong>Projects</strong><br><br><strong><a href="https://www.bodyofminevr.com/">Body of Mine</a>: Cameron Kostopoulos</strong><br>An interactive VR exploration of gender dysphoria, trans identity, and our individual relationships with our bodies. Combining immersive technology with stories of transgender individuals, the intimate experience asks audiences to step into the body of another gender, for an emotionally-charged combination of dance, animation, and interactive storytelling.<br><br><strong><a href="https://goliathvr.io/">Goliath: Playing with Reality</a> by Anagram</strong><br>A 25-minute animated VR experience about schizophrenia, gaming and connection, presented here as a virtual reality installation of the expanded game world of Goliath. Through mind-bending animation, explore the limits of reality and a true story of mental health and the power of gaming. Echo (narrated by Tilda Swinton) guides you through the many realities of Goliath, a man who spent years isolated in psychiatric institutions but finds connection in multiplayer games. Combining heart-felt dialogue, mesmerising visuals and symbolic interactions, weave through multiple worlds to uncover Goliath&#8217;s poignant story.<br><br><strong><a href="https://www.mattmccorkle.com/">Antipsychotic</a> by Matt McCorkle</strong><br>Dive in and journey through the mind of someone with bipolar disorder. This immersive experience marries poetic reflections and personal narratives with captivating audio-reactive visuals and evocative soundscapes, set to the beat of poignant music. It’s more than just listening; it’s feeling and exploring the nuanced challenges of mental health. With user-friendly game controls and a tactile haptic system, participants are urged to delve deep, navigating a landscape rich with personal experiences. Utilizing cutting-edge XR technologies and spatial audio, Antipsychotic isn’t just a story – it’s a harmonious blend of introspection and raw emotion, offering a profound glimpse into pre and post-treatment sentiments.<br><br><strong><a href="https://www.thomas-buckley.com/">Noösphere</a> by Tom Buckley</strong><br>An immersive sensory environment developed in response to the Embodied Realities exhibition. Derived from the Greek noos (mind) and sphaira (sphere), the noosphere is the sphere of human thought and consciousness, especially in relation to its influence on the biosphere and in relation to evolution.</p>



<p>Enter into a synaesthetic world of swirling light and soothing spatial music that combines in a bioluminescent symphony, exploring the connective between individual collective consciousness, the environment and the biosphere. You are invited melt into the space, to stretch, relax and to give your body what it needs.<br><br><strong><a href="https://www.exploredeep.com/">Deep</a> by Owen Harris and Niki Smit</strong><br>A breath controlled virtual reality experience that invites players to navigate through a serene and poetic underwater world. Movement is controlled by slow, deep diaphragmatic breathing which soothes and relieves anxiety in the player. Since 2016, research partners at the Games for Emotional and Mental Health Lab, Radboud University have conducted several studies demonstrating the efficacy of DEEP as an intervention tool for young people with anxiety, including: its role in long term efficacy in reducing anxiety and enhancing long term efficacy via a full randomised control trial, and its ability to reduce disruptive classroom behaviour in children with complex needs. The experience is now being applied to a range of conditions including Post Traumatic Stress Disorder, Long COVID and Functional Neurological Disorders.<br><br><strong><a href="https://www.bright-black.org/">Asymmetrically Distributed Hyper-Dynamism</a> by Simon Wilkinson, BRiGHTBLACK</strong><br>BRiGHTBLACK present a video game artwork about ADHD, a science fiction playable podcast built into a retro arcade cabinet, set within a dream, documenting a day on ADHD medication.<br><br>As the drug kicks in and the symptoms disappear one by one, the artists explore the comedic juxtaposition between an ADHD brain which finds itself in a world where it can thrive vs one where it is doomed to cause annoyance.<br></p>



<p><strong>Please note: There are limited spaces available for a number of the virtual reality experiences. Sign up times will be available on the day. We recommend arriving early to avoid disappointment.</strong><br><br>There will be an interactive panel discussion at 3.30pm – 5pm drawing on themes within the Embodied Realities exhibition. Full details <strong><a href="/interactive-panel-discussion-feeling-bodies/">here</a></strong><br><br>Free entry.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Interactive Panel Discussion: Brain/Body/Beings</title>
		<link>/interactive-panel-discussion-feeling-bodies/</link>
		
		<dc:creator><![CDATA[harley]]></dc:creator>
		<pubDate>Mon, 25 Sep 2023 17:39:34 +0000</pubDate>
				<category><![CDATA[Brighton]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[Free Event]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Immersive]]></category>
		<category><![CDATA[Mental Health]]></category>
		<category><![CDATA[Talk]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">/?p=2167</guid>

					<description><![CDATA[Meet the artists, scientists and entrepreneurs living at the intersection of art, science and technology in this interactive panel discussion to accompany Embodied Realities exhibition.]]></description>
										<content:encoded><![CDATA[
<p class="has-medium-font-size"><strong>What role can immersive technologies, storytelling and art and science collaborations have in improving our minds and bodies? </strong><br><br>Join us for an interactive panel that brings together creatives and scientists, to dive deeper into the themes within the exhibition. The discussion will explore the power of immersive experiences in unlocking new ways of understanding ourselves, exploring consciousness, improving our wellbeing and creating powerful new connections.<br><br><strong>Speakers</strong><br><br><strong>• Cameron Kostanpoulos – Director, Body of Mine<br>• Kirsty Jennings – Executive Producer, Anagram<br>• Liz Rosenthal – Curator, Venice VR, Venice International Film Festival, Executive Producer CreativeXR, Founder Power to the Pixel<br>• Simon Wilkinson – Co-director, BRiGHTBLACK<br>• Tara Collingwoode-Williams – XR Lecturer, Goldsmiths University and Founder of Black XR Network</strong><br><br>Moderated by Sarah Ticho<br><br><strong>This will be a free event. Book your free place <a href="https://www.eventbrite.co.uk/e/interactive-panel-discussion-brainbodybeings-tickets-732963612897">here</a> </strong><br><br>This interactive panel discussion will draw on themes within the <a href="/embodied-realities/"><strong>Embodied Realities</strong></a> exhibition. </p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
